#Win8Dev Tutorial: Serializing Objects in your WinRT Applications using XmlDeSerializer


As a Windows 8 Store application developer, we need to store and retrieve data to and from XML file stored in the application directory. There are various ways to store data in XML but this post will cover a simplest way to do that.

 

Here we will use a 3rd party extension in our application as assembly reference and use their XmlDeSerializer class to handle it easily. Keep reading to know more about it.




Windows 8 SDK Update with updated WACK Criteria for Win8Dev


The Windows 8 Software Development Kit (SDK) contains header libraries and a set of tools which you can use to develop Windows Store apps using technologies like Visual C#, Visual Basic, Visual C++ and/or JavaScript.

 

Recently a new version of the SDK has been published which you can grab from here. Also it has a new version of the WACK to validate your Windows 8 Store application branding.



Register for Windows Phone 8 Webcast Series


Last month Microsoft released Windows Phone 8 SDK and now they are organizing a 10 hours online webcast to train you in WP8 application development. In this webcast you will learn more about development from the experts.

 

In this post, find the session details, time table and the link to register for the free webcast event. Take part of it and enhance your Windows Phone skills.



#Win8Dev Tutorial: Working with the Windows 8 Clipboard in WinRT applications


The “Clipboard” is a user driven set of functions that enables an application to transfer data between applications or within an application. Windows 8 Store SDK defines a set of APIs to handle the OS clipboard in your application.

 

In this continued series of Windows 8 Store application development tutorial, we will learn more about the API and the way to integrate the Clipboard in your WinRT application.



#Win8Dev Tutorial: Create Great Experience with LiveTile for your WinRT applications


This is the continuing series of the Windows 8 Store application development tutorial and in this chapter, we will learn about creating and updating the live tiles of your WinRT application. There are 46 different types of tile templates available which we will go to learn today.

 

A live tile is one of the best way to provide a good experience to your application which you will find in your Windows 8 Start screen. Continue for further reading.



#Win8Dev Tutorial: Share Contract using DataTransferManager in WinRT apps


If you are a Windows 8 Store application and/or game developer, you may want to provide feature to share text, graphics, links or game score cards to Facebook, Twitter or Email. Windows 8 SDK provides those APIs to implement the feature in your application.

 

Today in this chapter of the Windows Store Tutorial series, we will discuss more about the API methods and how to integrate it in your application. Continue reading.



#Win8Dev Tutorial: Handling Files and Folders in your WinRT apps


Many time we need to access files and folders from our applications. The Windows Store apps SDK provides us Asynchronous APIs to use for this service to query files and folders. You have to be familiar with async await calls in order to get started with this.

 

This post is part of the Windows Store Application Development Tutorial series. Today we will learn how to handle files and folders in your Windows 8 metro applications.



First Look at WP8 - Project Template and Manifest File


Microsoft recently released Windows Phone 8 SDK which you can install in your Windows 8 Pro x64-bit version to get started with the development process with Visual Studio 2012. Keep in mind that, your CPU should support Hyper-V and SLAT in order to run the WP8 emulator.

 

Today in this post we will have a quick look into the new WP8 SDK template, the project structure and improved manifest file.



What is SLAT and How to Check whether your CPU Supports it?


Second Level Address Translation a.k.a. SLAT is a technology introduced in Intel and AMD processors. Recently released Windows Phone 8 SDK needs it to run the emulator 8 in your Windows 8 system.

 

So, what is this SLAT and how to check whether your CPU really supports it? In this post, we will discuss this with you.


 
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