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Getting Started with WinRT app and Environment Setup
This is the first chapter of the Tutorial series on Windows 8 Store application development. Here we will introduce with this technology and setup the developer environment with required tools and other stuffs.
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Understand WinRT Project Templates and Structure
This is the second chapter of the Tutorial series on Windows 8 Store application development. In this continued series, we will learn more about project templates in each category and the basic project structure of commonly used templates.
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Begin with your First “Hello World” Windows Store app
This is the third chapter of the Tutorial series on Windows 8 Store application development. In this chapter, we will learn how to develop our first WinRT application using the C#/XAML template. We will also learn how to build and run it inside a simulator that comes with the Visual Studio 2012 IDE.
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Navigate between Pages in Windows Store apps
This is the fourth chapter of the Tutorial series on Windows 8 Store application development. In this chapter we will learn how to navigate from one page to another page in WinRT applications using C# and XAML.
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Know about LayoutAwarePage of Wndows Store app
This is the fifth chapter of the Tutorial series on Windows 8 Store application development. In this chapter we will discuss more advanced page navigation using the LayoutAwarePage which comes with the Grid and Split application template by default.
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Integrating Settings Panel in Windows 8 Charm Bar
This is the sixth chapter of the Tutorial series on Windows 8 Store application development. In this post we will learn about Charm Bar and Settings Page from scratch. Also, we will learn how to invoke the charm bar to show the settings panel.
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Integrating Application Bar in your Windows Store apps
This is the seventh chapter of the Tutorial series on Windows 8 Store application development. In this chapter we will learn about Application Bar in WinRT applications along with integration and design guidelines.
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Handling Files and Folders in your WinRT apps
This is the eight chapter of the Tutorial series on Windows 8 Store application development. The WinRT SDK provides us Asynchronous APIs to query files and folders. Today we will learn how to handle files and folders in your Win8 metro applications.
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Share Contract using DataTransferManager in WinRT apps
This is the ninth chapter of the Tutorial series on Windows 8 Store application development. Windows 8 SDK provides APIs to implement sharing features from your WinRT applications. Here we will discuss how to integrate this.
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Create Great Experience with LiveTile for your WinRT apps
This is the tenth chapter of the Tutorial series on Windows 8 Store application development. A live tile is one of the best way to provide a good experience to your WinRT application. There are 46 different types of tile templates available which we are going to learn here.
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Working with the Windows 8 Clipboard in WinRT applications
This is the eleventh chapter of the Tutorial series on Windows 8 Store application development. The “Clipboard” is a user driven set of functions that enables an application to transfer data between applications or within an application. In this post we are going to learn about the SDK APIs.
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Serializing Objects in your WinRT Applications
This is the twelfth chapter of the Tutorial series on Windows 8 Store application development. Here you will learn about serializing objects in your WinRT applications using a 3rd party free library named TCD.Serialization via the NuGet package manager.
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Working with Message Dialog in WinRT apps
This is the thirteenth chapter of the Tutorial series on Windows 8 Store application development. Here you will learn about the MessageDialog and the command button implementation steps to show a message to the end user.
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